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Thus, you get into a nice tempo of dancing in and out, which seems a lot more fun than some of the more conventional "lawnmower" melee builds that tend to dominate in ARPGs. When it expires, you can hit disengage to back out of danger and heal up. Equipping it gives you an engage attack that thrusts you into the thick of things, granting a potent damage boost for a short time. We got to see the spear and the crossbow in action, and the spear skills seemed like exactly my kind of mayhem. Stabby StabbyPath of Exile 2's new weapons also look like a lot of fun to play with, opening up new gameplay styles. But the broken parts of the ceiling let light in from outside, so standing in the illuminated areas will prevent the attack from being able to hit you again. One example we saw involved a miniboss who can collapse part of a cave to make rocks fall on you. One of the main ways Path of Exile 2 will do this is by including bosses that interact with the arena in more interesting ways. With nearly a decade of updates, I was curious how Grinding Gear has gone about creating a new, seven-act story that isn't going to feel like we're walking through variations of the same fights over and over again. Bosses and minibosses will have some new surprises in store to test us too, though. These are the kinds of changes the devs see as a win-win: they make Path of Exile far more intuitive for new players without removing any of the complexity veterans expect. There was nothing more frustrating than getting a new, awesome piece of armor but not being able to use it until you went back to town and rerolled all the gem slots to match what you already had on, as otherwise you'd be breaking your entire build. Glittering Prizes One of the most significant changes you'll see building a character in Path of Exile 2 (and in the original, as many of these basic systems improvements will apply to both) is that gem sockets are now independent of armor pieces.
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But Path of Exile veterans who seem like they already know what they're doing won't be bothered with them. Pop-ups will appear if it seems like you're struggling or not understanding a key mechanic. This fits into their larger tutorial philosophy, which is to only offer help if it seems like you need it.
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"Philosophically, this is a tricky one for us," said Grinding Gear's Chris Wilson, "because we think there's an advantage to not doing too much hand-holding." However, he was open to the idea of constraining the options at first for newer players, making more straightforwardly effective choices readily available and unlocking the full, wild potential of the tree down the line. I asked about how the original's skill tree had so many options that it basically gave you enough rope to hang yourself with, making it very possible to fall into some easy traps and end up with a bad build. “That being said, they have no intention of doing away with the freedom and complexity that fans of Path of Exile love.